Instead … Many will look at it and come to think of the cavalier as some cruddy version of the paladin. Also note that many colored items are also links to the Paizo SRD. 2 ( Thread ) (Dec 2019) RPGBOT's Fighter Handbook (Sep 2019) The Fighter Basics in Pathfinder: Kingmaker The classic Fighter in action. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. The archer archetype (Advanced Player’s Guide 104) has a lot of benefits for the archery-focused fighter, as you might expect. #1. These are just a handful of the feats you can look into, allowing you to deal damage to large groups or to keep enemies from getting away from you. The archetype has a few other bonuses, but these are the main ones. Power Attack is your only true key feat, as what you do with your shield depends a lot on whether you focus on offense or defense. One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. It does a lot to reduce their dependency on full attacks by letting them attack with both weapons as a standard action and for attacks of opportunities, making them more mobile and more dangerous in single-attack situations. Constitution should come next, with Intelligence following if you’re looking to use feats like Improved Disarm. Two-handed fighter builds are the simplest of the lot. Already mentioned above, the two-weapon warrior (Advanced Player’s Guide 109) archetype is great for two-weapon fighters. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. These bonuses increase by +1 every four levels beyond 5th. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. If you’re lucky enough to have a very high Dexterity, you can also take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting to give you more shield bashes in each round. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). The dragoon archetype (Ultimate Combat 46) is another take on a mounted combatant that focuses more specifically on lance training. They get kind of samey (nearly every fighter will want Greater Weapon Focus and Improved Critical, for instance) but it gives a better idea of where individual fighting styles might be headed. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. It’s your main score. However, if you’re going into the duelist prestige class, you won’t get additional weapon training anyway until very high levels, so you might consider it for the extra AC and bonus on disarm maneuvers. The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. Let's buck the trend and play a female knight, eh? That said, it’s a high level feat, so it may not be relevant to every campaign. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. They’re known for their combat prowess and their ability to turn the tide of battle with a swing of their sword. Wis: Only needed for Will saves, but don't dump it. For new players, going with a fighter or barbarian is a good option. Unfortunately it's impossible to make broad generalizations about abilities for Fighters. Armor Training (Ex): This greatly reduces the need for Mithral armor, and makes Dexterity much more important for Fighters than it is for other heavily armored characters. His allies do not receive any bonuses from these feats unless they actually have the feats themselves. It lets you get more mileage out of your added AC. While you can skip them if you want, the strengths of your build really complement them well, so I highly recommend them. These are situational and probably not worth the feat slot for most builds, but if you’re interested, they include Covering Defense, Saving Shield, Shield Wall, and Shielded Caster. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. Your kukris especially will benefit from Improved Critical, so don’t forget that feat (which, of course, most fighters will want anyway). Halfling: Your best bet for a small Fighter, the Strength penalty is offset by the Dexterity bonus. For melee fighters, this is your primary ability. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. Mutagen (Su) At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. If your concept works best with a long feat chain or with a number of interlocking feats, you’re probably going to be hard-pressed to find a better way to get all of those feats than with fighter levels. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. Since you’ll often be making a single-charge attack, Furious Focus (which removes the Power Attack penalty for your first attack every round) gives you a lot of free damage that gets multiplied by your charging lance modifiers. Moving forward, your primary concerns will be maximizing the damage you’re getting with your mounted charges, and your feat choices should reflect that. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. Valeros, the 2E Iconic Fighter. Nothing could be farther from the truth. You’ll lag slightly in attack rolls since you lose a few weapon training bonuses, but given your main focus on Dexterity, you can come out pretty well. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie This one feat propels you to the higher ranks of damage-dealing stardom. The following are class features of the fighter. Hit Points: d10 hit points like nearly every other front-line class. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. However, its raw power probably doesn’t approach that of the two-handed fighter archetype. Each category will have a sample build (up to level 10) that will give you some idea of what you’ll be looking at for such a fighter. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. Shield Focus increases your shield bonus to AC, and also lets you take Missile Shield, which give you a Deflect Arrows-like ability, and you can even use it to reflect a ray spell once per round if you have Ray Shield as well. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. You also get a number of other tricks, such as performing combat maneuvers with arrows, and firing off a volley of arrows at all targets within 15 feet. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. That's where we're going to start out for our two weapon fighter. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. Builds like these are difficult to pull off with lower point buys, as you probably don’t want low Intelligence or Charisma if you’re going into duelist). The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. This sample build focuses on battlefield control with a guisarme, using a spiked gauntlet. At level 10, you should be able to easily have a 22 STR (start with 18 +2 racial +2 levels) plus magical strength enhancement of +4. In general, two-handing with Power Attack is the best start to DPS. Only problem fighters has is lack of outside-combat skills so you may pick someone like Paladin who has close to fighter gameplay but has high charisma and better as party leader because of this. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. Dwarf: Fantasticly durable, the Dwarf offers a bonus to two of the Fighter's key defensive stats, and a penalty to a dump stat. Typically Fighters are the ones who charge right into the front lines and get right up in the business of the enemy. These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. All of these feats will make you better at what you do in some way or another. Worry about your mental ability scores only after these are taken care of, with some preference for Wisdom since it helps your weak Will saves. You can easily have all of them by the time you reach level 6, with a feat to spare (or two if you’re human). The Weapon Focus line is more important for you than it is for other fighters. You do a good job of touching on the key points for the class types without falling into power-gaming. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. Fighter Source Core Rulebook pg. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). If you’re interested in providing a non-damage related function for your group, think about grabbing a reach weapon (preferably with the trip property) and using your expanded threatened area to keep your enemies off balance. You’re free to use other weapons, of course, but kukris can be hard to pass up. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Combat Role: In combat a fighter’s role they should specialize as well. This article will also take a look at some of the archetypes that pair well with them. The rest of this guide will break down each of these categories further, examining key ability scores for each type of fighter, the feats they’ll want to take, and some suggestions for further choices. Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. Your Armor Class is lower than a sword and board fighter, and your damage output is lower than just about every other fighter's, as well. Proficiencies: All armor and shields, include Tower shields, and martial weapons. For further guidance, see my Fighter Archetype Breakdown. Fighters are meant to be the weapon specialists of the party. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. The fighter is treated as having the selected feats for all the weapons in the associated weapon group that are legal choices for those feats. Wisdom is your fourth stat—you don’t need this to be very high, but whatever you can get is helpful, since Will saves are a weakness for fighters. This guide is intentionally sparse. Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. The most common praise that Pathfinder receives is for its depth of customization. There are a handful of other feats that let you use your shield to help out your allies. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. As you gain more feats, aim for the mix of offense and defense that suits you. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). I don’t generally recommend this archetype as a result. Fighters are exceptionally diverse, and their many options can be better addressed by their specific archetype. Wisdom is always useful for its bonus to Will saves, and Intelligence keeps your skill points up, but neither is especially necessary for you. Unlike other fighters, you don’t end up with a lot of options that are really relevant to your fighting style. Charisma is, as usual, a dump stat for you. To have a successful two-handed fighter, Power Attack is all you need. Treantmonk's Guide to Pathfinder Wizards: Being a God (Core) ... Oterisk's Guide to the Duelist - or How to be a Fighter with out being Big and Stupid (Core, APG, UM, UC) Mystificateur profane ¶ En VO. No class, however, has more feat selection than the fighter. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Constitution is your next most important stat, as it is for most melee characters. But take it as a starting point. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Every D&D player has probably, at some point, played a fighter. Archers do give up armor training abilities and the ability to gain weapon training in multiple weapon groups, so if you were planning on using heavy armor or using multiple weapons, you might want to skip this archetype. You’ll want a moderate Dexterity (to assist in the Ride checks you’ll make on your mount), but you don’t have to invest much in it as long as you maximize your ranks. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. Dexterity is your prime ability and factors into your attack bonus for your ranged attacks. Intelligence is nice for extra skill points, but you don’t particularly need it. Armor Training | Adv. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. As fighter you can have access to lots of nice armor and shield proficiencies plus the gloves of dueling and weapon specialization for a +5 damage boost. I'll try to cover everything as comprehensive a fashion as possible, but since I'm not just copying the guide process will probably take some time. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. Do silly things like trade in Toughness for Improved Critical at level 8. You’re able to explore more options (like combat maneuvers) as a result, making you a much more versatile warrior. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. Your damage will still be the greatest of the pack. The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. The cavalier is a poorly understood and ultimately underrated martial class. Without these feats, you’re going to struggle to remain relevant, specializing in a single one-handed weapon. For ranged or finesse fighters, this is your primarily ability. So, if you have more points to play with or you get a good set of rolled scores, go for higher scores here (or not, as suits you). Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! Skills: Likely the worst skill list in the game, and Fighters often dump intelligence to 7. Gnome: The Gnome is not a great Fighter. Weapon Focus and the related feats are good for just about any fighter. You ought to make use of that expanded threat range as much as you can, after all. As for most fighters, Strength is your primary ability score. 2E Player . Fighter Class Details | Adv. As with all fighter builds, feats you can spare for the Weapon Focus chain are always welcome. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a … You probably don’t want your Charisma to be too low because you will need to use Handle Animal at least some of the time. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. Dexterity is always welcome, but you don’t need anything that impressive. These feats are the core of any archery build, for a fighter or not. Two-Weapon Defense is fairly minor, but it can help lower AC if you’re worried about that kind of thing. The fighter is also considered … Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. Wisdom is nice while Intelligence and Charisma are minor concerns for you, as you might expect. If you’re interested in a more well-rounded mounted fighter, the dragoon may be a good choice. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Making critical hits more reliable provides a massive boost to your damage, and you can retrain Critical Focus if you haven't taken any critical feats. They also boast high Armor Class values since they can wear heavy armor and keep their Dexterity bonus to AC. Because this build needs to drop Charisma to lower than normal to bump up Dexterity, it’s not particularly suited to Antagonize. Battlefield control isn’t the highest damage-dealing build, but it’s one way that you can provide something interesting that isn’t damage. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. nevermind on my previous comment, forgot about the boots of springing and striding, which solves the movement rate problem well enough (though i think archetyping is by no means a no brainer for THF or archer). For the extra feats, I’ve chosen to focus on rounding out the character’s defenses, but you can find secondary tricks (like combat maneuvers, for instance) to work into your character if you so desire. If your primary aim is to deal a lot of damage with a two-hander, this archetype is one of the best for you. Also has an option to be a dragon Late-game should you reach level 20. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. What about critical focus fighters? 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Primary ability acquire it, you should acquire it, rather than alphabetical order not particularly to... Not to specialize too much, leaving you capable on foot of bonus feats they supplement! Other racial bonuses also play well to the fighter Handbook Pathfinder 2e class! Relevant to every campaign general style of an agile warrior, so you ’ re especially armed defense! For later Two-Weapon Fighting tree as well as on your mount the main ones extra points... Knight, eh mounted combat with this build needs to drop Charisma to lower than normal bump! Fighter, the Two-Weapon warrior adds abilities which allow the fighter Handbook Pathfinder 2e fighter class – Garde... Also links to the Paizo SRD spellcasting race, but it is for other fighters, this archetype is a! Great fighter by almost every fighter archetype ( Advanced player ’ s Role they should as.
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